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Wednesday, July 18, 2007

Creep Starter Guide

Term and acronyms to know:
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Creeps = the monster players
Freeps = the good guys

LOCATIONS:
Grams / Creep Steps = Gramsfoot is the outpost where every Creep is when they login. This has a merchant, trainer, and bard.

DG / DZ = Dar-Gazag, a Creep controlled Keep south of Gramsfoot. Located in the mountains. This Keep is not capturable by Freeps. There is also a Trainer/Bard located here, but no merchant.

Lug = Lugazag, keep closest to Grams located SE of the starting area. Holding this Keep gives you control of the SW Rez circle.

TA = Tol Ascarnen, keep in the middle of the map. On an island. This is the largest Keep and tends to lend strategical control to the map.

TR = Tirith Rhaw, keep in the NE part of the map. NE of TA. Holding this Keep gives you control of the NE Rez Circle.

LC = Grimwood Lumber Camp. Located South of TA in the forest. Holding this grants you additional quest NPCs.

ID / Isen Isendeep Mine, cave system/keep located in the Frozen/mountain NE of the zone. Entrances exist via the NE region from Grothum, and direct the western entrance directly east of Grams the Creep starting area.

GV /stairs/steps = Glan Vraig, This is where the freeps enter the Ettenmoors, Extreme southeast corner of the map

OST = Ost Ringdyr, freep controlled Keep on the eastern edge of the map - north of GV. NE of TR. Two ramps lead up to this area and a path from Grothum also leads here. This Keep is not capturable.

HH : Hoarhallow, hobbit village located west of the LC in the southern part of the map. Following the river downstream to the SW will lead you there as well. This is a Freep friendly area and can not be captured.

Elf Camp - A group of freep friendly npcs at the foot of the bridge leading east from TA.

Spider Camp / Spiders - a group of creep friendly npcs located between the Lumbercamp and Hoarhallow.



PEOPLE/ABILTIES/ETC. :

CG or CapGen = Captain General, leader of every Freep controlled keep, must be defeated to control the keep.

FM = Field Marshall, in every Freep controlled keep defending CGs

Burrow = Spiders can burrow in under the ground, burrow can be a reference to both the long term and the short term burrow.

CC = crowd control (stun, daze, root, mez, snare)

DF: Desperate Flight, Hunter ability to escape from battle.

DP : destiny points, to buy abilities with.

HIPS : Hide in Plain Sight, a skill that lets burglars go into stealth mode even while in combat.

Infamy = Honor points for Creeps. Also basically their version of xp, needed to increase your rank. You get these by killing Freeps.


This is sorta just a short list.. but some basic stuff thats good to know as a Creep starting out.
post by Raelin@http://forums.lotro.com

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